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<title>remow's CGPortoflio Gallery</title>
<link>http://remow.cgsociety.org/gallery/</link>
<description>remow's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Fool King</title>
	<link>http://remow.cgsociety.org/gallery/488564</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277840/277840_1177276253_small.jpg"><br><br>I was originally going in a different direction.  I was planning a smaller set, and was going to animate this character.  He is fully rigged, but the rig is a bit complicated because of his clothes.<br />
Built completely in xsi, hand painted textures in photoshop, but I couldn't really get the cracks in his face make-up the way I wanted.  Should have used zbrush, but didn't have it back then.]]>
	</description>
	<pubDate>Sun, 22 Apr 2007 21:10:56 +0000</pubDate>
	</item>
	<item>
	<title>the concubine</title>
	<link>http://remow.cgsociety.org/gallery/488562</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277840/277840_1177275776_small.jpg"><br><br>Proxy modelled in XSI, colour map stitched  together in photoshop, z brush used for additional 'lumpyness' detail, then zbrush used for bump map creation.<br />
<br />
I've rendered her without the set for the high res images.  I'm having a hard time rendering my set at high res. (sorry)]]>
	</description>
	<pubDate>Sun, 22 Apr 2007 21:02:59 +0000</pubDate>
	</item>
	<item>
	<title>Temple of the Fool King</title>
	<link>http://remow.cgsociety.org/gallery/488560</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277840/277840_1177275022_small.jpg"><br><br>4 stils from my almost finished demo reel<br />
Build in XSI, textured minimally in photoshop.  This set uses a lot of instances, nice for keeping the file size low, but ended up having few other advantages.  The set barely renders as it is, and it is not possible to hide only certain sections because is uses instances everywhere...  I worked on all the sections and parts seperately and brought them together into one file only at render time.]]>
	</description>
	<pubDate>Sun, 22 Apr 2007 20:50:24 +0000</pubDate>
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